About

Dylan Borowski has been a professional multi-disciplined designer for the past eight years. He takes a thoughtful and individualistic approach to the concepts and philosophies stemming from a background in art forms such as film, photography, and sculpture. Dylan lives by the philosophy that design exists for and because of the user, a belief deepened by his work in healthcare design at Perkins & Will, where he has spent several years shaping environments around the needs, behaviors, and wellbeing of the people who inhabit them.

That same human centered conviction now drives his practice in UX/UI design, where he applies research, spatial thinking, and visual storytelling to craft digital experiences that are as intentional as they are intuitive.

Contact Information

dylan.borowski345@outlook.com

(305)-619-0349

Resume

Email:


Education

UX Design Professional Certificate

Google

May 2026

  • Completed 8 course program covering the full UX design process: empathize, define, ideate, prototype, and test

  • Designed native mobile and responsive web applications in Figma from concept through high-fidelity prototype, adhering to platform-specific design guidelines

  • Conducted user research through interviews, competitive audits, and usability studies to inform design decisions

  • Learned and applied inclusive design principles and accessibility considerations to ensure experiences are usable and representative for all users

June 2023

Bachelor of Science - Interior Design

Florida State University

  • CIDA-accredited and NASAD-accredited curriculum specializing in current and future practices in interior design, design theory, and advanced graphic technologies

  • Developed spatial reasoning, visual communication, and brand development skills applied across a multidisciplinary design practice

  • Completed projects spanning healthcare, hospitality, commercial workplace, and retail environments including full brand identity, spatial design, 3D renderings, and construction documentation

University of Arts London

B.A. - Film & Photography

June 2018

  • Served as backstage and runway photographer for London Fashion Week, capturing editorial content in a fast-paced production environment

  • Worked as production assistant to a Leica Ambassador, supporting professional shoots and developing technical expertise in high-end photography

  • Documented refugee communities in Calais, France through film and photography, applying visual storytelling to humanitarian subjects

  • Cultivated a multidisciplinary creative foundation through film and photography, informing a design approach rooted in visual narrative and human observation

Bachelor of Arts - Film & Photography

Experience

Interior Designer II

Perkins & Will

May 2022 - Present

  • Developed healthcare environments from outpatient clinics to large-scale hospital systems, applying user-centered principles to patient/staff experience

  • Designed retail and commercial amenity spaces, focusing on customer flow and brand experience

  • Developed client-facing 3D renderings using Enscape, Twinmotion, and Lumion

  • Produced construction documentation in Revit and AutoCAD across all design phases

  • Led consultant coordination across the full design-build lifecycle

FSU Innovation Hub

VR Development Intern

February 2022 - May 2022

  • Developed a step-by-step VR workflow guide in Unreal Engine, enabling users to build and navigate personalized 3D environments in virtual reality

VR Model Development

Xliminal

December 2021 - May 2022

  • Converted spatial designs from Revit into Unreal Engine for real-time virtual reality visualization

  • Designed interactive VR workflows optimized for live user navigation and experience

In-House Artist / Spatial Designer

RAW Pop Up

June 2018 - January 2019

  • Designed and built multi-sensory interactive art exhibitions in unconventional spaces to guide visitor engagement

  • Developed immersive brand environments for Heineken, Bombay Sapphire, Diptyque, and Ketel One

Skills

Technical

UXUI/Development

  • Figma

  • Supabase

  • GitHub

  • VS Code

Collaboration

  • Miro

  • Notion

  • Bluebeam

  • FigJam

Rendering/Modeling

  • Twinmotion

  • Enscape

  • Unreal Engine

  • Lumion

  • Revit

  • AutoCAD

Phone:

Graphics

  • Photoshop

  • InDesign

  • Illustrator

  • Premiere Pro

Research & Methods

  • User Interviews

  • Usability Testing

  • Wireframing

  • Competitive Audits

  • Persona Development

  • Prototyping

Certification

LEED Interior Design & Construction

  • U.S. Green Building Council, 2025

  • Internationally recognized certification validating expertise in sustainable design practices for interior construction

Interests

  • House Restoration

  • Running

  • Hiking

  • Cooking

  • Reading

  • Writing

  • Book Collecting

  • Woodworking

Product Designer

MTRL - Perkins & Will

January 2026 - Present

  • Designed and developed MTRL, an internal material library management web application for the Perkins & Will Seattle Studio

  • Designed and iterated MTRL's interface in Figma Design and Figma Make, moving between design and functional prototype to resolve UI decisions quickly

  • Built the application in React and TypeScript with AI-assisted development, owning schema design, authentication, and role-based access control in Supabase

  • Replaced email-based coordination with a structured system that captures visit, vendor, and material data

    • Awarded internal research grant to investigate library management through cross studio collaboration and user research informing the development of MTRL

  • User Interviews

  • Usability Testing

  • Wireframing

  • Competitive Audits

  • Persona Development

  • Prototyping

Virtual Reality Development Intern

Application

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Space

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Application · Space ·